Caul Recall Quest
March 15th, 2003



Five times three weeks waiting is comming to and end...


Your base Melee Defense skill is now 369 and has reached its upper limit!



Talk about coincidence...


A Swedish monkey banging at the keyboard while hunting for the pieces of Ulgrim's recallscroll.


Allecat, Diplodacus, Suspirra, Panzerfaust and Nakamuro Zataki meeting up at Sanctuary.


Taking Alleycat's portal to Bore...


...and stepping on to Caul.


The entire Island is one big maze, created to lure old Monarchs to their death...


War Inepting the Tuskers just to be on the safe side...


Taking a quick break to improve our tan while Panzerfaust scout the valley north.


Running to catch up...


...through a swarm of monsters and into a portal...


...taking us straight into the dungeon. Two blood red eyes stare at our backs.


The air is heavy with ozone from the discharged magic energy.


We waste no time. Following Panzerfaust's silouette we head into the dark dungeon.


We found different kinds of creatures on display in a room.



Suspirra takes a deep breath and throws on the last protection spells before jumping into the portal.




This feels comfortable...



Alleycat's magic bow and Diplodacus firesword carve a path through the dungeon's defences.


Yet another portal leading us to...?



Refreshing our buffs, preparing for the next part of the dungeon.


The Virindi and Shadows start debuffing us as we make our way down.




The dungeon is filled with portals, but only one leads to the next part.


Finally we find it!


Statues of Bael'Zharon line the room...


...and we rebuff under his watchful eyes.



The challenge here lies in pulling a serie of levels in the right order...




Don't look back...



The final room, we made it!


Our reward, a recall spell to the Centre of Caul!


Back